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Question by MCozadd · Sep 28, 2021 at 10:42 PM · scripting problemscripting beginner

Trouble adding enemy drop to player inventory

I am trying to add an item to my players inventory when an enemy is destroyed. I seem to be having trouble communicating between my playerbehavior and interactablebehavior scripts. In particular the AddToInventory() function. What am I doing wrong here?`

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class InteractableBehavior : MonoBehaviour
 {
     public float hitPoints;
     public float maxHitPoints;
     public InteractableHealth healthBar;
     public LootTable dropLoot;
     [HideInInspector]
     public PlayerBehavior player;
 
     void Start()
     {
         hitPoints = maxHitPoints;
         healthBar.SetHealth(hitPoints, maxHitPoints);
     }
 
     public void TakeHit(float damage)
     {
         hitPoints -= damage;
         healthBar.SetHealth(hitPoints, maxHitPoints);
 
         if (hitPoints <= 0)
         {
             MakeLoot();
             Destroy(gameObject);
         }
     }
 
     public void MakeLoot()
     {
         if (dropLoot != null)
         {
             ItemObject current = dropLoot.LootItem();
             if(current != null)
             {
                 AddToInventory();
             }
         }
     }
 
 
     public void AddToInventory()
     {
         player.PlayerInv();
     }
 }

PlayerBehavior Script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerBehavior : MonoBehaviour
 {
     public InventoryObject inventory;
 
     public void PlayerInv()
     {
         var item = GetComponent<Item>();
         if (item)
         {
             inventory.AddItem(item.item, 1);
         }
     }
 }


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