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Question by Rtyper · Nov 15, 2011 at 05:14 PM · javascriptparent

Changing the parent of an object in a script

Hi, How would I go about doing this? I have an object that is the child of the main camera during an intro sequence that I want to be changed so that it is the child of a different camera that is created at the end of the sequence.

A)How can I change the parent?

B)How can I change it to an object that hasn't been created in the editor (instantiated)?

thanks!

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avatar image vozochris_1 · Nov 15, 2011 at 05:25 PM 1
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You can find A) at http://unity3d.com/support/documentation/ScriptReference/Transform-parent.html

avatar image DaveA · Nov 16, 2011 at 04:57 AM 0
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vozochris: please use 'answer'

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Answer by aldonaletto · Nov 15, 2011 at 05:25 PM

The parent is defined in transform.parent. Just assign the new object transform to the object's parent, like this:

var objPrefab: GameObject; // new object prefab
    ...
    var newObject: GameObject = Instantiate(objPrefab, ...); // create the new object
    transform.parent = newObject.transform; // newObject is this object's new daddy!
    ...
NOTE: This code is supposed to be attached to the object that will be childed to the new object.
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Answer by DaveA · Nov 15, 2011 at 05:24 PM

In both cases:

transform.parent = newParent; // where newParent is also a transform

http://unity3d.com/support/documentation/ScriptReference/Transform-parent.html

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