Baked Lighting too dark not like realtime

Hi,
I’m trying to bake the lighting in my scene. But when It finished, the scene looks very dark.

The shaders are all URP and the models have been checked as Generate UVs and marked as static.

The Directional light is selected as baked.

I’m not sure what I’m doing wrong. Before updating Unity, the baked scene would look identical to the realtime scene.

I’ve also opened a new scene with a default cube and plane with basic lit shader to see if it was the models but still no luck.

Any help is appreciated.
Thank you

I have the same problem. I don’t get it.
Have you found an answer or solution? Did we miss domething?