Cut 2D Physics Objects Into Indiviual Physics Objects

So i’m making a 2d game with active ragdolls(balancing ragdolls with physics). But i want to make it so that the player can cut limbs/other objects in ANY way, so not two individual premade sprites detaching from eachother. Is there any way to do this? Thanks!

Your Question is not clear if you are trying to detach limbs from a character like when it is getting shot or something it depends on things like if you are using IK rigging etc.