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Question by conflictbliz · Nov 15, 2011 at 08:03 PM · rigidbodydestroyboxcollider

Rigidbody Eraser

i wanted to know if you could use a normal cube attach it to a camera and then add a script that would destroy anything it collides with that is a rigidbody. heres what i have:

function OnCollisionEnter (Collision : Collision) {

if (collider == Rigidbody)
Object.Destroy("Cube"); collider.isTrigger = true; }

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Answer by aldonaletto · Nov 15, 2011 at 08:44 PM

You should write:

function OnCollisionEnter (col : Collision) {

if (col.rigidbody){ // if the object has a rigidbody... Destroy(col.gameObject); // destroy it } }

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