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Question by nigii · Oct 12, 2021 at 08:53 PM · 3d3d tire

My Car starts glitching when it hits a wall.,Player starts flying when he hits a different object.

I currently work on a car game and as soon as my car hits a wall it starts glitching and flying, what can i do against it?alt text

,Hello, I currently work on a 3D Car game, but as soon as my car hits a barrier it starts flying or glitching threw it. I sthere any way to solve it?

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avatar image Eno-Khaon · Oct 12, 2021 at 09:22 PM 0
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I don't know with 100% certaintly whether this would be the specific cause(s) here, but it's clear that your Mass is ridiculously high (as far as PhysX calculations are typically concerned -- It's a safer bet generally to use much lower, relativistic values instead) and your Drag... well, it's a wonder you can move at all.

PhysX Drag is factored into velocity roughly like this:

 drag = Mathf.Clamp01(1.0f - (rb.drag * Time.fixedDeltaTime));
 // ...
 rb.velocity *= drag;
 // ...

This means that, with the default Time.fixedDeltaTime of 0.2 (50 physics "frames" per second), that a drag value of 50 will stop your movement every frame.

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