• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Colatran · Oct 14, 2021 at 09:41 PM · shadershadersscripting beginner

Problem with light's range

Hi,

I was attempting to create a simple subsurface scattering shader It's supose to only work with Point and Spot Lights But this happens: alt text The light is behind the Quad

How do I link the lit area with the light's range?

Or at least how do I get the light's range? (So I can make a work around, the viewDir can be the meshe's normal, it's supose to be a 2D shader )

Heres the shader code:

 Shader "Custom/MyShader" {
     Properties { }
     SubShader {
         Pass {
             Tags { "LightMode" = "ForwardBase" }
             CGPROGRAM
             // ...
             ENDCG
         }
     
         Pass {
             Tags { "LightMode" = "ForwardAdd" }
     
             Blend One One
             ZWrite Off
     
             CGPROGRAM
     
             #pragma target 3.0
             #pragma multi_compile DIRECTIONAL POINT SPOT
             #pragma vertex vert
             #pragma fragment frag
     
             #include "UnityCG.cginc"
             #include "AutoLight.cginc"
             #include "UnityPBSLighting.cginc"
     
             struct VertexData {
                 float4 position : POSITION;
                 float2 uv : TEXCOORD0;
                 float3 normal : NORMAL;
             };
     
             struct Interpolators {
                 float4 position : SV_POSITION;
                 float2 uv : TEXCOORD0;
                 float3 normal : TEXCORD1;
                 float3 worldPos : TEXCOORD2;
             };
     
             Interpolators vert (VertexData v) {
                 Interpolators i;
                 i.position = UnityObjectToClipPos(v.position);
                 i.normal = UnityObjectToWorldNormal(v.normal);
                 i.uv = v.uv;
                 i.worldPos = mul(unity_ObjectToWorld, v.position);
                 return i;
             }
     
             float4 frag (Interpolators i) : SV_Target {
                 i.normal = normalize(i.normal);
                 float3 viewDir = normalize(_WorldSpaceCameraPos - i.worldPos);
 
                 float3 lightdir = normalize(_WorldSpaceLightPos0.xyz - i.worldPos);
 
                 float sss = saturate(dot(viewDir, -lightdir));
                 return float4(sss, sss, sss, 0);
             }
             ENDCG
         }
     }
 }


sss.png (44.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

261 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to access shader graph property values through C# script? 0 Answers

Is it possible to blend 2 different materials via the shader graph? 0 Answers

Is it possible to apply a dissolve shader created with shader graph to a UI button? 0 Answers

How to map letters on mesh with shader? 0 Answers

,Trying to change custom boolean properties of a shadergraph with EnableKeyword 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges