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Question by HBishop · Oct 20, 2021 at 10:06 PM · uicanvasscene-loadingloadingscaling

Scene loading incorrectly

Hi,

When I open my scene from the asset folder, it appears darker until i hover my mouse over the game view, then it looks the way it does in the editor view.

When I load the scene from my main menu, not only is it poorly lit, but the game is unresponsive (no click is registered) except for when i press my in game pause button and then resume.

After that, mouse clicks are registered.

However, time scale is 1 (as the timer and all other objects independent of mouse clicks move). And there is no canvas blocking either.

I do have 2 cameras and it was working fine before i started messing with the ui canvas scaler.

It went wrong shortly after that

Any help is appreciated.

Thanks

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Answer by Lexa555 · Oct 23, 2021 at 04:14 PM

Hi, make sure the lighting is baked.alt text

alt text


image-2021-10-23-181233.png (5.1 kB)
image-2021-10-23-181304.png (2.9 kB)
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avatar image HBishop · Oct 26, 2021 at 03:09 PM 0
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Hi, i tried baked lighting before and the results were always very dark after baking. I removed the default skybox from the ambient lighting and went with color instead and it sorted the issue. But I still am confused why my lightmaps don't bake properly. Thank you

avatar image HBishop · Oct 26, 2021 at 03:12 PM 0
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Hi, the top image with the red circle. Where would i find these gizmos in unity. Can't seem to find them at the top of the scene view or the inspector. Thank you

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