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Question by aidandalzell833 · Oct 24, 2021 at 02:15 AM · errorbuildplaymodecrashes

Game never goes into play mode in the editor and times out when playing build

This has been on my nerves for five months now and I have tried everything I can think of without destroying the game. The most recent fix I tried is removing unused code/GameObjects from the main player.cs script and the main scene's hierarchy. That did not work. You may be wondering what I mean by "never goes into play mode". What I mean by that is when I press the enter play mode button, the progress bar will stay there, even OVERNIGHT. When I build it then subsequently play it, it shows the "Made With Unity" Splash then a blank screen and then eventually UnityCrashHandler64.exe kicks in and shuts it down. I am trying to make a loading screen before I give the prototype build to my playtesters and I'm painfully close. I hope there is a software solution. Because the only thing I can think of that I haven't tried is a RAM upgrade (Yeah I have a sad computer at 8GB RAM) but I am not ready to do that.

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avatar image Eno-Khaon · Oct 24, 2021 at 09:00 AM 1
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If you look in your Task Manager (or similar/better where applicable), is your game using that much RAM first thing upon starting it? Similarly, since you mention playtesters, have any of them attempted and/or successfully run your game at all yet?

Much more typically, though, that sort of long-term hang first thing sounds more like an infinite loop (or potentially just a far-too-long loop, depending on exact circumstances). That doesn't necessarily explain the context of a crash (i.e. UnityCrashHandler), but there's really not a huge amount of information for us to work with yet.

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avatar image Pangamini · Oct 25, 2021 at 07:11 PM 0
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Infinite loop?

avatar image aidandalzell833 · Oct 25, 2021 at 11:55 PM 0
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Yes @Eno-Khaon, please tell us what an infinite loop would be

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