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15
Question by milali · May 30, 2015 at 02:47 AM · inspectorslider

slider bar in inspector

I have searched for a w$$anonymous$$le and can't seem to find a simple answer to t$$anonymous$$s.

I want to have a variable controlled by a slider bar.

So I give it limits and away it goes.

Is t$$anonymous$$s simply or difficult? do I need to write a custom editor object for t$$anonymous$$s? or is there a way to state 'display t$$anonymous$$s float as a sliding bar'?

Thanks

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Answer by RobinWatson77777 · Jun 10, 2014 at 08:09 AM

---C#---

[Range(0.0f, 10.0f)]

public float mySliderFloat;

---JS---

@Range (0.0, 10.0)

var mySliderFloat;

---Boo---

[Range(0.0F, 10.0F)]

public mySliderFloat as float = 0.0F

That's decorating the field declaration for the scipt.

http://docs.unity3d.com/ScriptReference/PropertyDrawer.html

I t$$anonymous$$nk it was added for Unity 4

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avatar image Mobilpadde · Nov 01, 2014 at 09:18 AM 2
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You're missing two f's in the c# range code, otherwise it's working like a charm...thank you!

avatar image TheChemist · Apr 29, 2015 at 12:35 AM 1
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Is it possible to change this to the accepted answer? It's clearly the right one.

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10

Answer by aressler · Nov 15, 2016 at 08:50 AM

If you already have a custom editor attached to the gameobject where you'd like a slider, then adding the [Range(min,max)] decorator will not work. You'll need to use EditorGUILayout.Slider(value, min, max) inside of your OnInspectorGUI method.

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Answer by prakyathd801 · Nov 19, 2020 at 12:12 PM

Range[minalue, maxValue]

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Answer by Eric5h5 · May 30, 2015 at 02:47 AM

You need to write a custom editor and use one of the EditorGUI slider functions.

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Answer by JoshCaladia · Jan 14 at 04:40 PM

is a slider able to have a spot where it sticks? i have a slider that goes between 0f and 2f, and i'd like it to snap to 1f. is that possible without a custom editor?

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