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Question by SaintBob · Nov 06, 2021 at 05:32 AM · lightingpoint lightspot light

Spotlight and Point Light together...

I wanted to ask if t$$anonymous$$s is considered a bad strategy or if it is an acceptable approach. I had to make a lamppost, at the start as I have seen most people do online I gave it a point light. But even after enabling it as mixed/real time and adding hard shadows to it it didn't seem to cast shadows with non-static objects therefore the player.

My associate wanted the player to cast shadow so we experimented with spotlight w$$anonymous$$ch gave the shadows as expected, but well, it isn't so good as s lamppost as its light doesn't blend-in with nearby enviroment.

I did many tests trying so create the ambient light adding directional light and area light to the environment, but didn't like the results that much.

After some time I tested adding a point light to the same place I have a spotlight, so I have both the focal light with the shadows nearby and some blending weaker light going for a longer distance. My plan is to bake the point lights as they will be 100% static anyway. Is t$$anonymous$$s a normal approach or am I overkilling and making it hardware expensive?

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