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Question by P_jvillar · Nov 18, 2021 at 12:26 PM · shadershadersshader programmingvertex shadergeometry shader

vertex and geometry shader change with distance

Hi, I´m working with unity 2021.1.28f1 and I want to know if it is possible for a shader, depending on the distance from the vertex to the camera, to work as a normal vertex shader for far distances or show as a geometry shader that creates a bilboard in close distances. Thanks, Javi

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