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Question by omersshi · Nov 22, 2021 at 04:50 PM · build-error

Unity aab build errors,Unity aab build error

Here is the errors: Unable to find player assembly: C:\Users\mailo\Renk Oyunu\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll UnityEngine.Debug:LogWarning (object) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.0/Editor/BurstAotCompiler.cs:328) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.6.0/Editor/BurstAotCompiler.cs:186) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Internal build system error. BuildProgram exited with code -2147024893. System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Unity\Hub\Editor\2021.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\�l2cpp\Release\StaticLibs\armeabi-v7a\compile.rsp'. at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)

BuildFailedException: Incremental Player build failed! UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)

Build completed with a result of 'Failed' in 11 seconds (11097 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&),Here is the errors: Internal build system error. BuildProgram exited with code -2147024893. System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Unity\Hub\Editor\2021.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\�l2cpp\Release\StaticLibs\armeabi-v7a\compile.rsp'. at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize) at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks) at System.IO.File.InternalReadAllText(String path, Encoding encoding) at System.IO.File.ReadAllText(String path) at NiceIO.NPath.SystemIOFileSystem.File_ReadAllText(NPath path) at NiceIO.NPath.WindowsFileSystem.File_ReadAllText(NPath path) at Bee.Core.Stevedore.VirtualFileSystem.File_ReadAllText(NPath path) at NiceIO.NPath.RelayingFileSystem.File_ReadAllText(NPath path) at Bee.Core.BuildProgramFileSystem.File_ReadAllText(NPath path) at NiceIO.NPath.ReadAllText() at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupCompile(AndroidSharedLibraryConfiguration config, String name, AndroidTargetDeviceType deviceType, NPath sourceFilePath) at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupLibUnityLibrary()+MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection) at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild() at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram() at PlayerBuildProgramTypeWrapper.Run(String[] args) at Program.Main(String[] args) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

BuildFailedException: Incremental Player build failed! UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)

Build completed with a result of 'Failed' in 11 seconds (11097 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

how can i fix that?

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avatar image TanshaydarGames · Nov 29, 2021 at 06:52 PM 0
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Windows'unu İngilizce'ye çevirmen gerekiyor. Ayrıca klasör isimlerinde Türkçe karakter kullanma.

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Answer by mstfsalih · Dec 17, 2021 at 04:21 AM

@omersshi Did you find a solution? Same issue here. İf you find a solution maybe you can can help me and other.

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Answer by Lenny991 · Nov 22, 2021 at 05:06 PM

Do you have a build(s) folder? that was a solution i found when having the build failed error.

i don't know about the other ones, sometimes restarting unity will stop some errors from happening

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avatar image omersshi · Nov 23, 2021 at 02:21 PM 0
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It didn't helped i recieved money for that project and I should build it quickly

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