Hello everyone!
So, I am having the opposite problem of what google tells me: My transparent shadergraph is casting a shadow, and there is no way to turn it off:
Here the view in scene, with shadow:
And here a view of a totally empty Shader for the material:
I am totally stumped. Everywhere I checked, all people where only asking : “How do I enable Shadows on a transparent Shadergraph”, and here I am: “Nooooo, how can I turn that off? It really kills the optics off my holograms >.<”
I am on unity 2020.3.1f1 and am using Shadergraph 10.3.2.
Any ideas, anyone?