[URP] Transp Shadergraph has shadows?

Hello everyone!

So, I am having the opposite problem of what google tells me: My transparent shadergraph is casting a shadow, and there is no way to turn it off:

Here the view in scene, with shadow:

And here a view of a totally empty Shader for the material:

I am totally stumped. Everywhere I checked, all people where only asking : “How do I enable Shadows on a transparent Shadergraph”, and here I am: “Nooooo, how can I turn that off? It really kills the optics off my holograms >.<”

I am on unity 2020.3.1f1 and am using Shadergraph 10.3.2.

Any ideas, anyone?

You can turn off the “cast shadows” option from the mesh renderer.

Can I bump this?