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Question by KruegerT · Nov 18, 2011 at 11:42 PM · iostexturespriteperformance

Performance and memory using sprites

Hello,

i was wondering whether it is better to have on big texture combining all graphics and use this as a spritesheet (tiling+offset) or have many textures.

I added this graphic below to clarify my problem: alt text

Does one big spritesheet hit the performance, when different gameobjects use it as a texture and even some gameobjects use the same graphic on the spritesheet? Is it a good idea, to use on big spritesheet on ios platform as a shared material or would this blast the ram?

Thanks for your help, Thomas

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avatar image Catlard · Oct 02, 2014 at 09:04 AM 0
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Hey, did you get any answers to your question, or did you figure it out? I'm dying to know!

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Answer by Catlard · Oct 02, 2014 at 09:05 AM

Hey, did you get any answers to your question, or did you figure it out? I'm dying to know!

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