Cinimachine virtual camera not updating when in standby mode

I am making a 3rd person shooter, and have a default virtual camera, as well as one for when aiming. If you move while using one camera, the other doesn’t update and stays in place. How do I fix it so both are synced up to the mouse movements? ,

I have been working on a similar type of game, with transitions between two Cinemachine cameras, and despite following some tutorials, ended up encountering the same issue.

I could not find an answer in the forums/tutorial comments/elsewhere, so I did some digging. After a fair amount of trial and error I found the following “solution”, which although does not update a standby camera’s position continuously, does reposition it as soon as it becomes a live camera.

196353-camera-transition-inherintance.png

I think the root of the issue was in that these tutorials copied the camera component from Cinemachine’s sample scenes (and did not cover this section of the component), while I manually tried to configure the component.

TLDR: Check the “Inherit Position” checkbox in the camera’s Cinemachine components.

I know this might be a late answer for you, but hope it helps future devs!