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Question by TechKitty_ · Nov 29, 2021 at 05:31 PM · instantiate prefab

Instantiated arrow rotates with bow,Arrow rotates with the bow.

Once the arrow is instantiated, it rotates with the bow. The arrow is a prefab. The arrow must stay the child of the bow.

     public GameObject projectile;
     public float force;
     public Transform shot;
 
     void Update()
     {
         if (GetComponentInParent<PlayerAttack>().hp > 0)
         {
             Vector2 bowPos = transform.position;
             Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
             Vector2 bowDirection = mousePos - bowPos;
             transform.right = bowDirection;
         }
         if (Input.GetButtonDown("Fire1")) 
         {
             Fire();
         }
     }
 
     void Fire()
     {
         if (GetComponentInParent<PlayerAttack>().hp > 0)
         {
             GameObject newProjectile = Instantiate(projectile, shot.position, shot.rotation);
             newProjectile.GetComponent<Rigidbody2D>().velocity = transform.right * force;
             newProjectile.transform.parent = gameObject.transform;
         }
     }

Help is very much appreciated.

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avatar image TechKitty_ · Nov 28, 2021 at 06:57 AM 0
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Sorry first time using this system, the post posted twice?

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