Hello, I’m trying to read in a series of .txt files from my Resources folder which will generate a tile map. So far, I’ve been able to parse a single txt file after linking it in the inspector. However, when I try to read in a .txt with Resources.Load, the supposedly same string data cannot be parsed to integers without resulting in the error stated in my the title of this thread.
My code:
var mapList : Object[];
var levelIndex : int;
var numLevels : int;
var mapAsset : TextAsset;
var mapString : String;
function Start () {
mapList = Resources.LoadAll("maps", TextAsset);
levelIndex = 0;
GenerateMap();
}
function GenerateMap () {
// Grab txt from list of maps
mapAsset = mapList[levelIndex];
// Read in level text
mapString = mapAsset.text;
var mapData : Array = mapString.Split(","[0]);
var index : int = 0;
for (var h : int = 0; h<widthInTiles; h++) {
for (var w : int = 0; w<widthInTiles; w++) {
print(mapData[0]);
SpawnTile(w, -h, parseInt(mapData[index])); <<<--- Error
index++;
}
}
}
In summary:
- My .txt file is just several lines of numbers separated by commas (“0,0,1,2,3,0” etc.)
- parseInt() works fine when I manually reference mapAsset in the
Inspector. - If I do print(mapData[0]) where I indicate it prints “0”, and printing mapString prints the complete text file as it should.
So… What the heck is going on?