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Question by ChoudharyPrince · Dec 10, 2021 at 11:10 AM · assetbundle

Deppendency error in addressable

I am trying to load sprites through addressables and if i use Play Mode as use asset database game works perfectly and assets are getting loaded but when it comes to server mode i.e, use existing build it is showing errors of dependency error and RemoteProviderException : Unable to load asset bundle from link And if i use only one object as addresable and remove rest and to rebuild and tries to load that then it loads perfectly but on the same hand if there are multible objects in the addressable then it causes error i am using AWS bucket for loading can anyone plz help me

This is my code which i am using to load and set sprite to a image


Addressables.LoadAssetAsync(player[index].names).Completed += SpriteLoaded;


 private void SpriteLoaded(AsyncOperationHandle<Sprite> obj)
     {
         switch (obj.Status)
         {
             case AsyncOperationStatus.Succeeded:
                 var temp = Instantiate(emptyImage, container.transform);
                 temp.transform.GetChild(0).GetComponent<Text>().text = player[current].amount.ToString();
                 temp.GetComponent<Image>().sprite = obj.Result;
                 break;
             case AsyncOperationStatus.Failed:
                 Debug.LogError("Sprite load failed");
                 break;
             default:
                 break;
         }
     }


----------alt text

error.png (108.2 kB)
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