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Question by Zansn · Dec 12, 2021 at 06:58 AM · scripting problemanimatorrigging

Rotating rigged player model to aim higher or lower

Hi im making a top down shooter type game and i have a basic turn system where it looks at the position my mouse hits with a raycast.

what i want it to do is to turns the gun or spine to .LookAt that position the raycast hit, but because my character is animation driven and rigged i cant override the spine rotation easily it seems. i tought i could just put a .Lookat transform on the spine of the character but it didnt work

Any idea of how to override the rotation of my animated character?

alt text Here is a picture of a levetated cube i am hovering over with my mouse. my character is rotated to that direction, but not rotated upwards.

aim.jpg (503.6 kB)
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