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Question by subhnegi · Dec 14, 2021 at 01:51 PM · game viewnot visible

spawned clones are visible in scene tab but not visible in game tab

below code is used for spawning enemy character. problem is that the enemy which are spawning are not visible in game view , i can see them in scene view moving but in game view they are invisible , i have tried changing layer of characters , and also tried to align camera view but nothing is working

 void Start()
 {
     StartCoroutine(SpawnMonsters());
 }

 IEnumerator SpawnMonsters()
 {
     while (true)
     {
         yield return new WaitForSeconds(Random.Range(1, 5));
         randomIndex = Random.Range(0, monsterReference.Length);
         randomSide = Random.Range(0, 2);
         spawnedmonster = Instantiate(monsterReference[randomIndex]);
         if (randomSide == 0)
         {
             spawnedmonster.transform.position = leftPos.position;
             spawnedmonster.GetComponent<monster>().speed = Random.Range(4, 10);
         }
         else
         {
             spawnedmonster.transform.position = rightPos.position;
             spawnedmonster.GetComponent<monster>().speed = -Random.Range(4, 10);
             spawnedmonster.transform.localScale = new Vector3(-1f, 1f, 1f);
         }
     }
 }
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avatar image Statement · Dec 14, 2021 at 04:07 PM 0
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Could you make and share a $$anonymous$$imal (bare bones) Unity Project so we can take a look? Only include the bare necessities to reproduce the issue that you are having (like 1 character, 1 camera, nothing else etc).

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Answer by subhnegi · Dec 15, 2021 at 01:49 PM

alt text

as you can see in hierarchy tab clones are being spwaned and we can see them in scene view but not in game view


screenshot-2.png (245.8 kB)
screenshot-3.png (205.9 kB)
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avatar image Captain_Pineapple · Dec 15, 2021 at 08:56 PM 0
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does your culling mask on your camera has the layers checked?

avatar image subhnegi Captain_Pineapple · Dec 16, 2021 at 01:27 PM 0
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yes all layers are checked

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