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Question by dvrealtytampa · Dec 16, 2021 at 10:03 AM · gameobjects

How to stop instantiating at 0,0,0

I'm very new to this, and have quite a few issues that seem to work for everyone except me, which is frustrating. Currently I can't for the life of me figure out why this code always instantiates at 0,0,0

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GoalSpawn : MonoBehaviour
 {
     public GameObject goal;
     Vector3 initGoalPos = new Vector3(-3.5f, -7.0f, 0f);
 
     void Start()
     {
         goal = Instantiate(goal, initGoalPos, transform.rotation);
     }
 }
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Answer by dvrealtytampa · Dec 20, 2021 at 09:30 PM

Update: The problem was with another script that wasn't working as intended. The goal was being moved to 0,0,0 every update frame.

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