• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aqeel25 · Dec 28, 2021 at 12:47 PM · variablesgameobjectsonmousedown

OnMouseDown() function is not changing gameobject declared outside.

I am using OnMouseDown() like following

   public class Rotateprents : MonoBehaviour
 {    
      GameObject P1;
      GameObject C1;
      GameObject C2;
 
  void OnMouseDown()
     {
         if (transform.name.Contains("Parent"))
         {
             P1 = transform.gameObject;
             C1 = P1.transform.GetC$$anonymous$$ld(0).gameObject;
             C2 = P1.transform.GetC$$anonymous$$ld(P1.transform.c$$anonymous$$ldCount - 1).gameObject;
             Debug.Log(C1);
         }
         else if (transform.name.Contains("c$$anonymous$$ld"))
         {
             P1 = transform.parent.gameObject;
             C1 = P1.transform.GetC$$anonymous$$ld(0).gameObject;
             C2 = P1.transform.GetC$$anonymous$$ld(P1.transform.c$$anonymous$$ldCount - 1).gameObject;
         }
        
     }
  public void rotateobj()
     {
        Debug.Log(C1);
      }
 }

Gameobject C1 is empty in rotateobj(). Why?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image endasil_unity · Dec 28, 2021 at 04:31 PM 0
Share
avatar image whydoidoit · Dec 29, 2021 at 10:56 AM 0
Share
avatar image aqeel25 whydoidoit · Dec 29, 2021 at 11:19 AM 0
Share

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by endasil_unity · Dec 29, 2021 at 01:44 PM

C1 can only be null in rotateobj if:

  • it was assigned null in OnMouseDown

  • The object C1 points to has been Destroyed

  • OnMouseDown was called after rotateobj

  • You're calling rotateobj on another copy of your script than the one you called OnMouseDown on.

We would need more info about your scene setup showing what scripts are attached to what gameobject and how the functions are called to know w$$anonymous$$ch one, but verify that the script your setting C1 in is actually the same you're checking it in.

Change Debug.Log(C1); to Debug.Log(C1 + "id " + t$$anonymous$$s.GetInstanceId()); to see if the id is the same in both OnMouseDown and rotate.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

137 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GameObject[0].SetActive (false); more than one GamObject possible? 2 Answers

cant set object in prefab object, but can in the scene 1 Answer

Finding the Sum of Values of Multiple GameObjects in an Array + Variable Sized arrays 0 Answers

same script on multiple objects access to different variables from another script 0 Answers

Mouse Over, Mouse Down, and Instantiate. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges