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Question by iliescu6 · Jan 06 at 12:27 AM · rotationphysicsquaternionmath

How to make any dice have a given face(int) face up?

Basically I have 4,6,8,10,20 sided dices, they work fine for rolling and everything but now I want to implement a feature where if you click a dice with value of 2, it'll rotate to have 5/6 facing up...pretty sure I need math but am really bad with it...

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avatar image elenzil · Jan 06 at 10:20 PM 0
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huh ?

I don't follow your question, but if what you're trying to do is orient the dice so that a particular face is pointing up, i'd suggest 1) attaching a transform (game object) to each face, with the positive Z direction facing away from the die. 2) choose which face you want to orient up. 3) get that face's transform's Z direction. 4) use Quaternion.FromRotation() to get the rotation need to rotate that Z vector to world Up. 5) apply that rotation gradually with Quaternion.Slerp() to get a nice animation.

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Answer by Breyyne · Jan 07 at 07:46 PM

You could check on click if it is '2' then trigger an animation that 'flips' it to the desired side up.

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avatar image iliescu6 · Jan 09 at 11:56 AM 0
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Well I'd need an initial frame in the animation that would be different if say I rolled a 2 and need it to flip to 6, if the initial frame is at 1 it'll look weird. In the end got Dotween free and use Dotate the the needed rotation.

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