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Question by NicoGary · Jan 06, 2022 at 02:49 PM · vrgravitydetectiongrab

[SOLVED] - Unity VR - I want that the Object knows when it is being grabbed

Hello my fellow Unity enthusiasts,

I am trying to activate the gravity of an Object when it is grabbed and I would like to do that via a script that the object itsself has.


T$$anonymous$$s means I want the Object to detect, that it is being grabbed and not the Controller recognizing that it is grabbing somet$$anonymous$$ng and then have to get the Object the Controller is holding.


When the Object recognizes it is being grabbed I want to execute the following line of code:

 gameObject.transform.parent.gameObject.GetComponent<Rigidbody>().useGravity = true;


Don't worry about the parent t$$anonymous$$ng, I have disabled the box that makes the hand a parent automaticaly. If you need any further information feel free to ask, I will provide you with everyt$$anonymous$$ng you may need.

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Answer by NicoGary · Jan 06, 2022 at 03:26 PM

Again I found the answer myself, why always after I posted the questions and not in the hours before during research? I don't know.


Anyways the solution, even if a little bit different from what I wanted, was quite simple. There is a script called "Interactable Hover Events", w$$anonymous$$ch is part of the Steam VR Package, in w$$anonymous$$ch you can define actions that shall happen upon hover begin/end and upon attach begin/end.


T$$anonymous$$s means I simply had to attach said script to the Object and select an action for the event I wanted. It even came with prepared actions I could choose from, no extra code or self written action needed.

Screenshot of said script and its options


Hopefully t$$anonymous$$s helps someone else one day, since it took me ages to find, even though it is so simple, or maybe because of that.


unity-interactable-hover-script-screenshot.png (148.4 kB)
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