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Question by Impero · Jan 06 at 06:40 PM · shadersvertex shaderhlsl

Is there a default / built-in vertex shader so I can avoid the boilerplate?

I'm writing a custom shader, but the crux of the code is present in the fragment function. The vertex function is pretty much just boilerplate and "wasted space".

When writing a post-processing shader, you can include the standard library:

 #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"

and then simply write

 #pragma vertex VertDefault

which takes care of the vertex function for you.

Is there anything similar for non-postprocessing shaders?

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