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Question by harplot28 · Jan 07, 2022 at 06:37 PM · unity 2dvectors

Move sphere between start and end on the line

Hi I draw a line with

 Vector2 pos = transform.position;
 Gizmos.DrawLine(Vector2.zero, pos);

I want get t$$anonymous$$s line's vectors as 0-1 so i can draw a sphere and move between start and end on the line with a slider I draw sphere but i don't know how can i move it between start and end on the vector

 Gizmos.DrawLine(Vector2.zero, pos);


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Answer by Casiell · Jan 07, 2022 at 06:50 PM

For t$$anonymous$$s you need to use Vector2.Lerp. In t$$anonymous$$s method 'a' and 'b' parameters are your start and end respectively. 't' is the normalized value you'll get from a slider.

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avatar image harplot28 · Jan 07, 2022 at 06:53 PM 0
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