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Question by jessee03 · Nov 21, 2011 at 06:27 PM · alpha

Fade an object in and out ?

Right now I have some objects where I want them to constantly be fading in and out of the scene. Is there a way to adjust the alpha of an object or does it only work for the textures alpha ?

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Answer by Eric5h5 · Nov 21, 2011 at 06:42 PM

renderer.material.color.a (In JS anyway; for C# you have to assign the whole color including alpha.)

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avatar image kevork · Nov 21, 2011 at 07:18 PM 0
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Libraries like iTween (http://itween.pixelplacement.com/index.php) can assist in this.

avatar image Somian · Dec 13, 2011 at 06:44 AM 0
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Hi there,

I'm trying to do this with an unlit shader, but unfortunately, it doesn't have a color setting.

Is there another way to do this easily?

avatar image Eric5h5 · Dec 13, 2011 at 06:54 AM 0
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No, unless it has something which is equivalent to color but is named something else (such as _TintColor), in which case you can use material.SetColor. Also the shader needs to support transparency.

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