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Question by unity_257072C9600122520829 · Jan 17, 2022 at 04:49 PM · animatorcharacterhealthbardiehealth

Character don't die

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Answer by BuzzyRoboYT · Jan 17, 2022 at 05:51 PM

Where are you calling takeDamage? it might be a problem there.

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Answer by privatecontractor · Jan 19, 2022 at 12:58 PM

Hi @unity_257072C9600122520829,

(1) Check are you receiving t$$anonymous$$s Debug.Log ("Enemy is dead") in console.

If yes:

(2) Check is animator receiving bool "isDead"....

if no: Need to check where TakeDamage void is calling...

If Animator receiving bool "isDead": check is animator not animating (enabling) components attached to GameObject.

Also consider: calling event void from your animator script, when animation finis$$anonymous$$ng instead:


 public void DeadAniamtionFinished()
 {
    //TODO: dissabling and pus$$anonymous$$ng bac to Quene or Destorying...
 }
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