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Question by sam32x · Nov 22, 2011 at 04:00 AM · somethingstupid

enemy is destroyed at the start instead of when health is 0

heres my script

 var health = 2;
 
 function Update() {
 if (health <= 0);
 Invoke ("Die",0);
 }
 
 function ApplyDamage () {
 health -= 1;
 }
 
 function Die() {
 Destroy (gameObject);
 }

the enemy is destroyed at the start instead of when it has 0 health, also i have another script which sends ApplyDamage when the enemy gets hit

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avatar image kevork · Nov 22, 2011 at 08:07 AM 0
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If damage is only applied via the ApplyDamage function, you can just check the health there ins$$anonymous$$d of using Update().

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Answer by Default117 · Nov 22, 2011 at 04:13 AM

Try getting rid of the semi colon after the if statement. if (health <= 0);

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avatar image sam32x · Nov 22, 2011 at 04:16 AM 0
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oh thats it thanks

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