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Question by iamthecoolguy11 · Jan 18, 2022 at 05:36 PM · shadershadowsvertex color

Vertex Color with shadows and texture?

Iv looked every ware and t$$anonymous$$s script is the closest I found is t$$anonymous$$s witch does not do shadows.

 Shader "Custom/StandardVertex" {
     Properties{
         _Color("Color", Color) = (1,1,1,1)
         _MainTex("Albedo (RGB)", 2D) = "w$$anonymous$$te" {}
         _Glossiness("Smoothness", Range(0,1)) = 0.5
         _Metallic("Metallic", Range(0,1)) = 0.0
     }
         SubShader{
             Tags { "RenderType" = "Opaque" }
             LOD 200
 
             CGPROGRAM
             #pragma surface surf Standard vertex:vert fullforwardshadows
             #pragma target 3.0
             struct Input {
                 float2 uv_MainTex;
                 float3 vertexColor; // Vertex color stored here by vert() method
             };
 
             struct v2f {
               float4 pos : SV_POSITION;
               fixed4 color : COLOR;
             };
 
             void vert(inout appdata_full v, out Input o)
             {
                 UNITY_INITIALIZE_OUTPUT(Input,o);
                 o.vertexColor = v.color; // Save the Vertex Color in the Input for the surf() method
             }
 
             sampler2D _MainTex;
 
             half _Glossiness;
             half _Metallic;
             fixed4 _Color;
 
             void surf(Input IN, inout SurfaceOutputStandard o)
             {
                 // Albedo comes from a texture tinted by color
                 fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
                 o.Albedo = c.rgb * IN.vertexColor; // Combine normal color with the vertex color
                 // Metallic and smoothness come from slider variables
                 o.Metallic = _Metallic;
                 o.Smoothness = _Glossiness;
                 o.Alpha = c.a;
             }
             ENDCG
         }
             FallBack "Diffuse"
 }


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Answer by iamthecoolguy11 · Jan 18, 2022 at 05:55 PM

Nvm turns out t$$anonymous$$s does do light just had to reset the project to see the shadows

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