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Question by chiniara · Nov 22, 2011 at 10:08 PM · treecustom

Tree Optimization

I need to create a forest of a especific type of trees that i need to remove the branches because i am making a harvester simulator.

The tree creator doesnt allow me to remove the branches so i created my own tree , the tree is exactly as it is in unity but when i make a big number of them its slowind down in a way that the tree creator`s trees doesnt.

What should i do?

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Answer by rabbitfang · Nov 23, 2011 at 09:49 AM

I have not played around with the Terrain engine much so this is just an idea.

Use Unity's trees and replace them with your trees when they need the branches removed. It might still slow your FPS down, but it shouldn't be as much as it was when it was only your trees.

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Answer by chiniara · Nov 24, 2011 at 02:02 PM

I need to cut every tree in the scene and i have 3 different models , wasnt it be too rough for the user to see the replacement?

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avatar image rabbitfang · Nov 25, 2011 at 06:02 AM 0
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If, like you said, your trees are "exactly as it is in unity", then you would not have a problem with the user seeing a visual difference, assu$$anonymous$$g that you place the cut trees properly.

There would only be a decrease in performance when you have trimmed trees.

P.S. Don't create replies to answers as other answers. Create them as comments on that answer.

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Answer by chiniara · Nov 24, 2011 at 02:02 PM

I need to cut every tree in the scene and i have 3 different models , wasnt it be too rough for the user to see? the replacement?

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