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Question by Tobias040108 · Jan 29 at 11:41 AM · #pragma

Why doesn't my rigidbody make my tree heavier

So I have a few trees in my scene. These trees have a rigidbody component and a script so I can harvest them with my axe. And when I harvested them they should fall over and the rigidbody got activated. But even though I have the mass of 1000 I can easily run against the tree and it flies away. Can somebody help me? alt text

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rigidbodyscreenshotunity.png (21.9 kB)
baumscreenshotunity.png (104.2 kB)
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avatar image Captain_Pineapple · Jan 29 at 05:41 PM 1
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my assumption is that you just move the wrong movement function for your character. If you do not use physics/force based movement then it will be as if an infinite force presses against or into your tree. Then it will not matter how heavy the tree is. So please share some code.

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