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Question by AlefN7 · Jan 29 at 11:02 PM · scripting beginner

How could I add physics to a Shadow Caster 2D?

I'm with a little project for my Final Paper at University, but to start properly I need my shadows to be solid. I want to make my player walk on them. Like this independent game:


https://www.youtube.com/watch?v=OIR6L9FTvlc


To my project I used URP e the Shadow Caster 2D provided by Unity, not other script that I already saw here.


alt text


Someone could help me on this? Could be a new Script or even something that I have to add somewhere.

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Answer by mossibat · Jan 30 at 12:04 AM

I think you can't do that without having access to the source code of shadow caster itself, but you can create your own mesh. You can search for field of view mesh tutorials, there's bunch of good tutorials about mesh creation and collisions out there.

https://www.youtube.com/watch?v=73Dc5JTCmKI https://www.youtube.com/watch?v=CSeUMTaNFYk

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avatar image AlefN7 · Jan 31 at 09:43 PM 0
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Hi mossibat. Thank you for your recommendations.

I found the second one really interesting but I couldn't manage to solve my problem. Actually my FOV doesn't even worked properly. My result with the Shadow Caster 2D was optimal, but I there is just the lack of Physics. I know where the ShadowCaster2D.cs is storage in Windows, but I just don't understand all that code and don't know how to implement collision there without getting an error.

I hope someone could help me here, but I'll continue to search.

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