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Question by zachtiktik · Feb 01 at 09:46 AM · physics

Why is my character acting so weirdly?

I'm new to unity and I followed Brackeys tutorial on how to make a 3d character for an fps game, everything works except that my fall is slow even if I change gravity and that my character when I jump teleport mid air and start falling. Here is my code:

 using System. Collections;
 using System.Collections.Generic;
 using Unity Engine;
 public class Player Movement : MonoBehaviour
 {
     public CharacterController controller;
     public float speed = 16f;
     public float gravity = -9.81f;
     public float jump Height = 10f;
     public Transform groundCheck;
     public float groundDistance = 0.4f;
     public LayerMask groundMask;
     Vector3 velocity;
     bool isGrounded;
     void Update ()
     {
         isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
         if(isGrounded && velocity.y < 0);
         {
             velocity.y = -2f;
         }
         float x = Input.GetAxis("Horizontal");
         float z = Input.GetAxis("Vertical");
         Vector3 move = transform.right * x + transform.forward * z;
         controller.Move(move * speed * Time.deltaTime);
         if(Input.GetButtonDown("Jump") && isGrounded)
         {
             velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
         }
         velocity.y += gravity * Time.deltaTime;
         controller.Move(velocity * Time.deltaTime);
     }
 }


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