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Question by farisdizdarevic05 · Feb 03 at 03:16 PM · 2d

NaN Error when i pause the game (Time.timescale = 0f)

Everything works fine until I pause the game and then unpause, when I unpause the error pops up (only if I am in the air or jumping, if I am just running then everything works just fine). Here is the part of my code responsible for movement, that is where the error is. CODE:

          [Header("MOVE")] [SerializeField, Tooltip("Raising this value increases collision accuracy at the cost of performance.")]
         private int _freeColliderIterations = 10;
 
         // We cast our bounds before moving to avoid future collisions
         private void MoveCharacter() {
             var pos = transform.position;
             RawMovement = new Vector3(_currentHorizontalSpeed, _currentVerticalSpeed); // Used externally
             var move = RawMovement * Time.deltaTime;
             var furthestPoint = pos + move;
 
             // check furthest movement. If nothing hit, move and don't do extra checks
             var hit = Physics2D.OverlapBox(furthestPoint, _characterBounds.size, 0, _groundLayer);
             if (!hit) {
                 transform.position += move;
                 return;
             }
 
             // otherwise increment away from current pos; see what closest position we can move to
             var positionToMoveTo = transform.position;
             for (int i = 1; i < _freeColliderIterations; i++) {
                 // increment to check all but furthestPoint - we did that already
                 var t = (float)i / _freeColliderIterations;
                 var posToTry = Vector2.Lerp(pos, furthestPoint, t);
 
                 if (Physics2D.OverlapBox(posToTry, _characterBounds.size, 0, _groundLayer)) {
                     transform.position = positionToMoveTo;
 
                     // We've landed on a corner or hit our head on a ledge. Nudge the player gently
                     if (i == 1) {  /Unity says that this is where the error occurs
                         if (_currentVerticalSpeed < 0) _currentVerticalSpeed = 0;
                         var dir = transform.position - hit.transform.position;
                         transform.position += dir.normalized * move.magnitude;
                     }
                 return;

Here is the error :
transform.position assign attempt for 'Player' is not valid. Input position is { NaN, NaN, NaN }. UnityEngine.Transform:set_position (UnityEngine.Vector3) TarodevController.PlayerController:MoveCharacter () (at Assets/Tarodev 2D Controller/_Scripts/PlayerController.cs:292) TarodevController.PlayerController:Update () (at Assets/Tarodev 2D Controller/_Scripts/PlayerController.cs:46)

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