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Question by Silent_Dave · Feb 10 at 06:18 AM · beginnerprefabs

How big should I make my prefabs?

I'm new to Unity, and I'm going to be making prefabs in Blender. I'm going to be starting on a house, and I just wanted to know how big I should make my prefabs (walls, floors, roof, etc.) so that I wouldn't have to be required to scale them Unity?

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Answer by Eno-Khaon · Feb 10 at 06:27 AM

In terms of default Physics settings and best-behaviors of floating point values and Raycast() accuracy, your best bet is to treat 1 unit in Unity as 1 meter. It's not a rule (and only barely a suggested guideline), so you don't have to treat it as one, but treating units as meters results in the fewest changes made to keep things "realistic".

That said, that doesn't guarantee that "realistic" will be the most *fun* either, but it's still a good place to start from and work around.

On that note, good luck! It might take a few tries to get the object to be scaled and packaged as you intend in Unity when importing (for example, it might have an additional root object and 100x scale, depending on file format and export settings).

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