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Question by uaolegikua · Feb 12 at 11:29 AM · lightingnormal map

Universal RP normal map causes weird pixel issues in pixelart graphic

I've recently started using Universal RP and came onto a problem of lightning with normal map. For some reason it creates bigger(or smaller) pixels instead of the same size and looks like this with normal mapalt text

Without normal mapalt text

image-2022-02-12-13-22-10.png (90.8 kB)
image-2022-02-12-13-22-46.png (62.9 kB)
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Answer by uaolegikua · Feb 12 at 04:09 PM

Not really sure how it got fixed but I just changed the texture type of the sprite to 2d and then back to normal map and it worked.

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