Player Jump in air

Hey guys, I am stuck on a problem. I want that a ghost in my game (with a float script so he flys up and down) jumps but lands again in the air. Does someone out there know how to do that?

As per I understand, you want him to stay in the air after he flies.
To do this, just set the ‘GravityScale’ on the ghost’s Rigidbody to 0…
Like this
192995-rb.jpg

Hey, thanks for the answer. My problem is that when the ghost jumps, he lands on the ground, but I want that he lands in the air. Hope you know how I can do that.