When I stay still or walk slowly through the area, sound plays fine, but when I run/fly fast, sound starts having like “fast-forward” effect.
I am using unity native audio source and audio listener on avatars.
When I stay still or walk slowly through the area, sound plays fine, but when I run/fly fast, sound starts having like “fast-forward” effect.
I am using unity native audio source and audio listener on avatars.