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Question by Brent · Jun 06, 2010 at 07:17 PM · shadernodescustom-shader

Will UNITY ever have a nodal based shader interface?

I am new to UNITY, however I notice that the shader system is really basic.

In order to make it friendly to artists, what I think is needed is a nodal shader interface, where you can easily create new custom shaders based on combinations of basic nodal shader operators.

A good example of this would be any high end 3D program (say maya or XSI) where you can create shader trees using nodes and that creates the final shader or look for a given object.

This is what I think Unity needs - a nodal shader interface where you can combine nodes to create your own custom shaders that compile at runtime.

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Answer by Tetrad · Jun 06, 2010 at 07:44 PM

There's a thread on this on the feedback mechanic unity has: http://feedback.unity3d.com/forums/15792-unity/suggestions/163165-editor-visual-shader-editor

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Answer by ron3fp · Sep 10, 2010 at 06:06 AM

There is already an implementation for Unity 3 which you can find under http://forum.unity3d.com/viewtopic.php?t=60174&start=0&postdays=0&postorder=asc&highlight= (StrumpyShaderEditor) as unitypackage. You'll like it :)

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Answer by Ricardo · Sep 10, 2010 at 08:00 AM

Besides the one mentioned by ron3fp, there's also ShaderFusion (also Unity 3 only).

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Answer by Ryder · Jun 06, 2010 at 07:42 PM

Hi Brent... your question is not really a question but a comment... you should consider putting this in the forums instead :)

Ryder

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