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Question by LAN_Slayer · Mar 07 at 09:08 AM · build-error

Problems within the export of the project in Web GL. 2020.3.30

Recently I can't export my projects for webgl. A normal day, I went to have a coffee and sitting down I wanted to export my project, but I got a couple of errors that to this day I cannot solve.

Usually it gets stuck in the part of: "Bulding native with IL2CPP" and then mark the following:

Invocation was: Executable: "D:\Unity\2020.3.30f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: -E "D:\Unity\2020.3.30f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno -null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"D:\Unity\2020 \il2cpp\libil2cpp" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\bdwgc\include" - I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\baselib\Include" -I"D: \Unity\2020.3.30f1\Editor\Data\il2cpp\external\baselib\Platforms\WebGL\Include" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\libil2cpp\pch" -I"D: \Unity Projects\Figure 3.2 Lab 2\Library\Il2cppBuildCache\WebGL\il2cppOutput" "D:\Unity Projects\Figure 3.2 Lab 2\Library\Il2cppBuildCache\WebGL\il2cppOut put\Il2CppCCalculateFieldValues.cpp" -o "D:\Unity Projects\Figure 3.2 Practice 2\Library\il2cpp_cache\98CD041183433F7CB5C9FC0B48D4F6B4.o"

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at :0) UnityEditorInternal.IL2CPPBuilder.Run() (at :0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:913) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry , UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Second mistake:

Build completed with a result of 'Failed' in 154 seconds (153567 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Third mistake:

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&

Please help me, so far I have tried many times to install and uninstall, as well as other things from forums but nothing has solved my problem.

I will attach some screenshots of the error.

alt text

e3.png (226.3 kB)
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