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Question by alizesevgi · Mar 10 at 11:15 AM · physics

Tilting Platform has wrong physics

It's a tilting maze game with a ball. But when the ball reaches a side or corner (when it reaches a point between the platform and the fence) when you tilt the platform the ball falls off.

I need to join their physics somehow. I think the coordinates of the ball doesn't change with the tilt so the coordinates of the platform. How can I fix this issue?

Here is the code for tilt:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class tilt : MonoBehaviour {

 public Vector3 currenRot;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {

     currenRot = GetComponent<Transform>().eulerAngles;

     if ((Input.GetAxis("Horizontal") > .2) && (currenRot.z <= 10 || currenRot.z >=348 ))
     {
         transform.Rotate(0, 0, 0.7f);
     }

     if ((Input.GetAxis("Horizontal") < -.2) && (currenRot.z >= 349 || currenRot.z <= 11))
     {
         transform.Rotate(0, 0, -0.7f);
     }

     if ((Input.GetAxis("Vertical") > .2) && (currenRot.x <= 10 || currenRot.x >= 348))
     {
         transform.Rotate(0.7f, 0, 0);
     }

     if ((Input.GetAxis("Vertical") < -.2) && (currenRot.x >= 349 || currenRot.x <= 11))
     {
         transform.Rotate(-0.7f, 0, 0);
     }
 }

}

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