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Question by Vitalii_Dudnyk · Mar 10 at 01:39 PM · prefabs

AssetBundle.LoadFromFileAsync throws "Failed to read data for the AssetBundle"

In our project, we have hundreds of bundles. However, after the last release, we started receiving that message on mobile platforms, mainly on Android, dedicated only to 1 asset bundle. I assume that there was a change in an asset related to the asset bundle. But I can't understand what could lead to this message. The asset bundle contains prefabs, scriptable objects, atlases, and audio .ogg files. Unity version: 2019.4.34f1. What could be the reason for this message?

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Answer by frogsinmyhair · Mar 13 at 04:49 AM

I hit the same error. It turned out that I forgot to rebuild the asset bundle for the Android platform, and was only building it for PC.

Also, Android is case-sensitive, while PC is not.

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Thank you for the answer, but I think it was not the case, because the building flow is automatic, and we had already built that bundle many times. The issue disappeared by itself after we rebuilt the bundle.

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