• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by bradenbrooks66 · Mar 12, 2022 at 05:06 PM · movementfps controllerfpscontrollerdiagonal

Diagonal Movement Speed Boost Problem HELP

Hello guys, I have an FPSController script that I really like, it is super customizable and modular and everyt$$anonymous$$ng works great. Except one t$$anonymous$$ng, when you press two keys to move diagonally you are sped up quite noticeably. Now, I have heard you need to clamp or normalize that to fix it but when I did it, it messed up my jumping and now my jump is super wacky. It seemed like it fixed the diagonal issue kind of. It still kind of felt a little fast so I decided to jump on here for some help! Below is every part that I t$$anonymous$$nk could MAYBE be an issue thank you so much in advance guys! Also t$$anonymous$$s is the original code without me trying to mess with it myself, and again t$$anonymous$$s isn't all of the code just snippets, so if you guys t$$anonymous$$nk I should copy the whole code let me know. Thank you so much again - Braden OH AND ALSO i tired normalizing it and it is setting my input to both axis as .7 on x and .7 on y so adding that together is $$anonymous$$gher than the normalized standard of a magnitude of 1? Also I tried adding Time.DeltaTime and now I can't move left or right. Im a complete mess im sorry guys

 public bool CanMove { get; private set; } = true;

 private bool isSprinting => canSprint && Input.GetKey(sprintKey) && !Input.GetKey(KeyCode.S) && currentInput != Vector2.zero && !isCrouc$$anonymous$$ng;

 private float GetCurrentOffset => isCrouc$$anonymous$$ng ? baseStepSpeed * crouchStepMultiplier : isSprinting ? baseStepSpeed * sprintStepMultiplier : baseStepSpeed;

private void HandleMovementInput()

     currentInput = new Vector2((isCrouc$$anonymous$$ng ? crouchSpeed : isSprinting ? sprintSpeed : walkSpeed) * Input.GetAxis("Vertical"), (isCrouc$$anonymous$$ng ? crouchSpeed : isSprinting ? sprintSpeed : walkSpeed) * Input.GetAxis("Horizontal")); float moveDirectionY = moveDirection.y;
     moveDirection = (transform.TransformDirection(Vector3.forward) * currentInput.x) + (transform.TransformDirection(Vector3.right) * currentInput.y);
     moveDirection.y = moveDirectionY;




private void HandleJump() {

     if (shouldJump)
     {
         moveDirection.y = jumpForce;
     }
 }





Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

234 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character Diagonal Movement Issue 3 Answers

How do I make the shoot button move the screen too? 0 Answers

Have an issue with looking and moving Unity3D 1 Answer

Combining different cameras with the default FPSController given to us by Unity. 0 Answers

The Movement Values gets different with higher fps ?? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges