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Question by Blueshrimps · Mar 13, 2022 at 02:43 PM · 3dwallwall jumpwalljump

I'm trying to make a 3D player do a wall jump. Does anyone have advice?

I used raycasting to find out the hit point and I have the position he needs to go to set up, but I can't figure out how to make it smooth. I'm using a character controller, and in the OnCollisionEnter function, I used Controller.move. This gets him to the right position, but it seems like he just teleports backwards. How can I make him move smoothly away from the wall?

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avatar image Narc0t1CYM · Mar 14, 2022 at 06:12 PM 0
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You could try to get the normal vector of the touched face of the model and move your character with that vector

avatar image Blueshrimps Narc0t1CYM · Mar 16, 2022 at 02:14 PM 0
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Actually, nevermind. I found out another way to do it. Thank you for the suggestion though.

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