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Question by cheapcat · Mar 13 at 04:18 PM · shader

shader graph cant add active target?

I create a blank shader graph and click the add symbol below "active target" in ”Graph Setting“ of "Graph Inspector", but whatevet times I click, i cant get something appear like "Universal". I copy two ShaderGraph from git, but after open them, i still get no active target. I dont know what is wrong? What can I do? Thank you!

Editor 2020.3.20f1c1 ShaderGraph 10.8.1

https://github.com/Unity-Technologies/ShaderGraph-Custom-Lighting/blob/master/Assets/Example/Shader%20Graphs/Background%20Card.shadergraph https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary/blob/master/ShaderGraph_ExampleLibrary_Project/Assets/ShaderGraphs/MeshRenderers/MeshRenderer-ColorGradient.ShaderGraph

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Answer by cheapcat · Mar 14 at 12:05 AM

Ok, I know, it is because i need to install some shader pipeline like URP...

urp


urp.png (88.5 kB)
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