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Question by Aseus48 · Mar 14 at 12:34 AM · c#physics3dobject

Terrain generation

Is it possible to make all terrain destructible like in minecraft but less square. I was thinking to generate the whole map from objects but will it cause too much lag?

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Answer by NikkF · Mar 14 at 12:53 PM

If you make it all out of singular objects it will absolutely cause a lot of lag. Let's say you make the terrain one big flat plane - you could remove triangles from it depending on if the player hits it, a bullet impacts it or whatever you'd like by using something like:

 mesh.triangles.RemoveAt(id);


It's very tricky but I'm sure you could find a way of using mesh deformation alongside removing triangles or vertices to achieve your effect which you would have to do research on.

Hope this helps!

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