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Question by dansav · Nov 26, 2011 at 08:01 AM · texturejpgmaintexture

apply jpg texture to game object

I want to create a primitive and apply a pict.jpg that I have dragged into the assets folder. All the examples I've seen want you to do
myprimitive.renderer.material.mainTexture=Resources.Load("pict");//t$$anonymous$$s works.

According to the docs though you can assign a texture like t$$anonymous$$s
var texture : Texture;
renderer.material.mainTexture = texture;

When I load a jpg into assets it looks like it's a texture in the inspector, but
renderer.material.mainTexture="pict"; //does not work

Does resources load have to be used to apply a texture?

Thanks, Dan

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avatar image syclamoth · Nov 26, 2011 at 08:07 AM 0
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avatar image dansav · Nov 26, 2011 at 08:10 AM 0
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Answer by BerggreenDK · Nov 26, 2011 at 12:26 PM

I t$$anonymous$$nk you need to load the texture into a texture object if you want to assign it later.

So create a texture variable like the docs states, then load the texture into that. Later on, when you need it, assign the variable to the mainTexture property.

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avatar image dansav · Nov 26, 2011 at 04:35 PM 0
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