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Question by pamelawigijanto · Mar 21 at 05:11 PM · gameobjectgameplaygame development

how to solve cannot save with playerPrefts in mycode??

when I played the game that I made his hightScore want to follow his biggest score, but when I restarted he did not work but returned to 0 again, even though my coded has been typed playerPrefts, can someone help to solve this problem?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class PlayerMove : MonoBehaviour
 {
 
     Rigidbody2D rb;
     public float Jumpforce;
     public GameObject LoseScreenUi;
     public int score,hiScore;
     public Text ScoreUI, HighScoreUI;    
     public string HighScore = "HighScore";
 
     void Start()
     {
         rb = GetComponent<Rigidbody2D>();
       
         hiScore = PlayerPrefs.GetInt(HighScore); 
        
     }
 
     // Update is called once per frame
     void Update()
     {
         ScoreUI.text = "Score: " + score.ToString();
         HighScoreUI.text = "hiScore: " + score.ToString();
        
         if(Input.GetMouseButtonDown(0))
         {
             rb.velocity = Vector2.up * Jumpforce;
         }
     }
 
     public void PlayerLose()
     {
         
        if (score >= hiScore)
         {
        
             hiScore = score;
             PlayerPrefs.SetInt(HighScore,hiScore);
         }
         LoseScreenUi.SetActive(true);
         Time.timeScale = 0; 
     }
 
 
     public void RestartGame()
     {
         Time.timeScale = 1;
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     }
 
     private void OnCollisionEnter2D(Collision2D collision )
     {
         if(collision.collider.CompareTag("Opstacle")) 
         {
             PlayerLose(); 
         }
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
        if(collision.CompareTag("Score")) 
         {
            score++;
         }
     
     }
 }
 

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avatar image rh_galaxy · Mar 21 at 05:59 PM 1
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You need to run PlayerPrefs.Save() for it to stick.

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Answer by PiscesStudios · Mar 22 at 03:58 AM

 HighScoreUI.text = "hiScore: " + score.ToString();

Should be

 HighScoreUI.text = "hiScore: " + hiScore.ToString();
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